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Nice update, especially the level of detail in the fixes.

If I was testing this build, I’d focus on:

  • save/load consistency, particularly restoring mid-run state correctly after the fixes
  • achievement tracking across full runs and multiple sessions
  • physics behaviour at 1.5x and 2x speeds, especially after the split ball changes
  • options persistence (speed, display mode, audio) across relaunches and scene transitions
  • UI layering after the options panel rebuild to make sure it can’t be blocked again

The save/load and speed-related physics changes feel like the highest risk areas, since they can introduce issues that only show up after longer play sessions.