Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice update, this touches a lot of core systems at once.

If I was testing this build, I’d focus on:

  • fluid simulation behaviour after the rework (flow consistency, edge cases, draining systems)
  • train collisions and signalling logic, especially with manual driving + automation together
  • blueprint save/load across sessions to make sure builds persist correctly
  • multiplayer behaviour after the performance changes (desync or state mismatches)
  • interaction range reduction and how it affects existing player setups

The fluid simulation and multiplayer changes feel like the highest-risk areas, since they tend to introduce subtle issues that don’t show up immediately.