This is a strong regression-risk update, especially because it touches combat behaviour, UI clarity, save reliability, and selection logic at the same time.
The areas I’d be most interested in re-checking are:
- manual save / autosave / quicksave separation after the overwrite fix
- starter unit persistence across save, load, quit, and relaunch
- Medic targeting behaviour after switching from percentage healing to flat HP healing
- double-click selection consistency across different unit types
- HUD tooltip values updating correctly when switching selected units
The save fixes are the big one for me. Anything involving persistence usually needs direct checks plus side-effect checks, because “fixed save issue” can quietly break something nearby if the state handling changed.