Big update. The hotfix chain alone shows how much surface area changed here.
From a QA point of view, the highest-risk areas look like:
- mod support touching item, enemy, event, and trigger data
- save/load and quit behaviour after thread and window-loading changes
- mobile shader/device compatibility after repeated crash fixes
- controller/keybind/UI changes affecting input consistency
- accessibility settings like misophonia, arachnophobia, and colour-blind readability
This is exactly the kind of update where I’d want a regression matrix split into direct checks and side-effect checks, rather than trying to retest everything blindly.