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(+1)

Big update. The hotfix chain alone shows how much surface area changed here.

From a QA point of view, the highest-risk areas look like:

  • mod support touching item, enemy, event, and trigger data
  • save/load and quit behaviour after thread and window-loading changes
  • mobile shader/device compatibility after repeated crash fixes
  • controller/keybind/UI changes affecting input consistency
  • accessibility settings like misophonia, arachnophobia, and colour-blind readability

This is exactly the kind of update where I’d want a regression matrix split into direct checks and side-effect checks, rather than trying to retest everything blindly.