My favorite visuals so far this jam! Really cozy and fleshed out low poly. I did feel a bit of the physics interactions were awkward, specifically with things getting stuck upside down or depth perception issues, but the frequent use of snapping in place did make things go a lot smoother. I was a bit sad all my prep on day 1 did not roll over onto day 2 but that makes sense given new ingredients and teas kept being added. The tutorial was a bit intimidating, but all the job aids are both clever to the original job and really really helpful. Also bonus points for having the most fleshed out settings menu I've seen this jam.
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Thanks for playing! The interaction does need a few tweaks to feel better, so that things don’t tip over as much, but I’m glad the snapping worked well. At first we weren’t sure whether to keep things to the next day, but went with resetting since the boba places I looked at for reference made stuff fresh every day. Glad to know that the settings menu is appreciated. Spent quite a long time working on that for my game template.