I escaped!
I loved the palette you used, and the consistency of art. It had some old-school vibes. Enemies and dungeon were aesthetically pleasing.
It would be good to have a wider field of view so it’ll be easier to navigate.
I didn’t understand the combat, but after reading comments, I think I do now, but it feels like it isn’t shown in the game in an obvious way. Maybe showing the attack color vs enemy color when you make the attack will make it easier to understand.
Here’s my play-through: