I feel like you have quite a lot in the game. I was only been able to explore first three levels and I’ve already spent like an hour in the game doing so.
Movement was fast, but I would prefer the game to either instantly apply the movement, or to enqueue your movement, so it can be executed later. I didn’t understood the camera angle, it felt like a bug to me.
Dungeons were nicely laid out, I was able to both get lost in them and remember the layout to zoom through them when I need to go to the next level.
Combat, in itself was nice, but I felt like the amount of encounters and difficulty of encounters was too high. I ended up spamming the first attack of the first Mon to level it up fast on the first floor, as it was the most effective and time-effective thing to do. It also felt like multipliers should be more dramatic, as often using the first attack was the most effective thing to do, as it did the most damage, even though its multiplier in that case was 0.75, while some other attack with 1.5 multiplier would do less damage.
Overall I think it’s a bit too grindy right now, but it could be fun if properly balanced.
Here’s my play-through: