I only just found this system a week ago or so, but it's got one of the most tightly designed combat loops I've seen in ages and such intense potential for drama with the mechanics and good narrative handholds; I gotta say this system already feels like an all-timer to me. Can't wait to finally run it soon!
I did have a question though; on the (super well made) kickstarter Mission, it refers to completing some crises with OBJECTIVE tracks, which seem to be separate from the Urgency tracks the game already mentions. Are there supposed to be specific rules for these (e.g. a certain potential level of an action filling a certain number of the track) or is it more intensed to be a vibes based pacing thing?
Also super excited to see this game get a physical copy down the road, I'll definitely be picking it up!