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(+2)

in v8.0, 16 will look like this.



the mechanic is: 16 will make the 3.0 line gimmicks with the wall pumps by pumping the pumps and spinning it to make 4 areas of square 3.0 gimmick lines, then, goes to every area and uses it's molotov to arson that area, making everything hidden there. The fire will distinguish after 10 seconds, you receive a penalty of you click on the fire, making the fire last longer. Once the fire distinguishes, that line area is removed.





I'd like to make a UST for 16 that has a motif to flamewall and 10's theme but I dont know how to make good rock music..






hyperealistic 16


And yes its a fire boss.