Hello, I’m the developer of TWOS - A Pups Adventure.
For the past decade, I’ve been building the Sopho universe, but for most of that time I only had the ability to put it down on paper. Over the last year, that started to change. I’ve been learning multiple programming languages and seriously considering how to turn one of my novels into a game.

TWOS - A Pups Adventure is a text-based RPG set in the world of Sopho. It’s being developed in VS Code using HTML, CSS, and JavaScript. That keeps the coding simple enough for me to manage while still giving me the flexibility and control I want for a text-based RPG.
The story centers on Central (the player), Zenas, and the rest of the party. As you explore the world, fight enemies, do chores, work jobs, complete quests, and progress through the main story, you’ll also need to manage the party’s needs. But something is wrong with the world, and it becomes Central’s job to uncover the truth.
The game includes many of the RPG elements players would expect, along with a few systems meant to make the world feel more reactive and personal.
There is a party system that allows you to use items, equipment, magic, and skills in battle.

The battle system is meant to have variety. Some encounters will be fairly straightforward, but others will require the player to think carefully in order to win. Boss battles in particular are meant to challenge the player to keep the party alive and use strategy instead of simply overpowering the enemy.
There is also a crafting system that includes cooking, slaughtering, armor making, enchanting, and more.
The game will feature a large number of side quests and main missions, and how you handle them will affect how the game progresses.
There is also a relationship system that changes how NPCs and party members respond to you. Building friendships can open up new dialogue and opportunities, while bullying or threatening others may also get results, though not without consequences. Whether you play Central as kind or cruel is up to you.
As the story unfolds, you learn that this world is something far stranger than it first appears. The game becomes increasingly darker over time, and Central will have to decide whether to shield Zenas from that truth or not. Those choices will have lasting consequences.
I also want to be upfront about something: I’m using AI to help develop this game.
I think people should be honest about that, so I want every potential player to know it plainly. I’m not an artist or a musician, and I do not have the money to hire a full team from the start. I’m also not interested in begging people for free work. I’ve been down that road before while trying to get my novels published, and I’m not doing that again.
What I am going to do is make the best game I can. I work on this project for long hours every day, and when the time is right, I plan to release it in early development on Steam and here on itch.io. Any money the game makes will go toward hiring an artist and musician to replace the AI-generated concept art and music with fully human-made work.
If you have any questions, suggestions etc, I'm usually hanging out in my discord during development. Sometimes I will hang out in the living room to chat but there will be times where I have to hide in Orion's study focus on game development if I'm working on something difficult.
I hope you will join me for this adventure!
https://discord.gg/ZZX9TH72HQ


