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(+1)

I jumped into the game when i saw Tron and Gibson but i hate to say that i really found the game overwhelming. I just couldn't get into it. After a few tries i figured out some of the things in the game but i still die suddenly without even knowing why. Game really seems to be interesting, i like the power ups. Like the radar. I first thought that there are random encounters but when radar power reveals enemies on the tile i realized it's not. I don't understand how exactly tracing works. CPU bar is progressing over time no matter what you do but i think if you hit an enemy tile, it speeds up and CPU spawns enemies when the bar reaches a certain point? The CPU bar occasionaly resets, i think it happens when you change a floor. 

I had a hard time navigating the maps in this game even after i got the compass. Minimap doesn't show player's location so you have to guess where you are by looking at minimap and the compass and we need to find all soul shards to beat the game. I kept running in circles looking for those shards and the level gating is done by the system i dislike the most. You have to keep going up and down to access an area of a floor. To make matters worst, the soul shards are spawned on random tile on each floor. I think HUD shows how many shards are left in a floor after you use a powerup but i'm not sure.

The combat is straightforward but interesting. The more you wait for the time bar to fill to press the attack button, the more damage you deal but enemy can hit you while you wait too. I didn't understand what peer means and those two number values represent when enemy hits you. You can't walk backwards. When i reach a section of layer 4 i start to rapidly lose HP and then i got into an enemy encounter which i died as soon as enemy hits me. I don't know what that was about but that was point i quit playing. I honestly gave at least 4-5 tries.

This was my genuine experience about the game but i appreciate the level of detail and cool design of the game. I think  Cyberpunk theme is hard to pull off in crawler games as much as it sounds cool. Your game definitely adds a nice variety to games in the jam and i thank you for submitting it!

(+1)

Totally fair and I do appreciate it. It is absolutely complex in unusual ways, and you were on the right track. There's alot happening in the background.

The easiest way to explain trace is that "The more it fills, the closer the boss will the spawn enemies" and not try to fully understand it. At low stages the boss will spawn enemy tiles randomly across all the floors, but as it fills it'll narrow down towards your current location, down to the specific tile you are on. By moving to a new floor, it loses track of where you are and spreads out the attacks again. 

"Peer" is just the camera enemy's attack ability, that increases Trace. So, some enemies attack you directly, while others send data back to the AI to either track you down or allow it to gain its own growth XP. So, there are lots of minigames are happening all over the place so I totally understand the confusion. 

I'm not sure what would have killed you on the 4th floor like that, but I'll have to take a gander. I do appreciate you giving it the college try.