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(1 edit) (+1)

This is a really unique loop, good job mate! Feels like a vertical slice for a genre I've never played :)
Things I love:
- The drawing of the sigils is just plain cool, well done there! I like that speed + accuracy were both relevant
- The meta-loop was quite fun once I realised what the bars were telling me 
- Each animal having a varying but specific set of needs made memorising them easier and satisfying
- Each of the character feels unique both in abilities and aesthetic which is rad
Things I'd love to see:
- I think the UI could be tweaked a bit, maybe bigger or more outlines. I thought the top bar was progress for the first few loops ( -_-")  I just didn't notice the leftmost bar at all! Once I saw it, it all clicked into place and I knew what I was doing
- Visual indicators of the sigil strength (and specifically, whether it was speed or accuracy that were too low / very high) would allow greater mastery from the player which would be awesome, I sometimes couldn't tell why I'd got e.g. 29% one time and 76% the next, when I thought the previous one was better! :P
- You mentioned in another comment that the animals were supposed to keep their current need over the next loop, that really elucidates the core mechanics and I think it's a great idea
- Alternatively (or as well as), some form of graphical or audible "tell" for the animals would be cool - e.g. the bunnies are running a lot this loop so I know they're probably gonna want rain next run, or the birds aren't in the trees so next time they'll probably want sun, etc

Oh those are fun ideas! Duly noted, thanks for trting my game!