This is a really unique loop, good job mate! Feels like a vertical slice for a genre I've never played :)
Things I love:
- The drawing of the sigils is just plain cool, well done there! I like that speed + accuracy were both relevant
- The meta-loop was quite fun once I realised what the bars were telling me
- Each animal having a varying but specific set of needs made memorising them easier and satisfying
- Each of the character feels unique both in abilities and aesthetic which is rad
Things I'd love to see:
- I think the UI could be tweaked a bit, maybe bigger or more outlines. I thought the top bar was progress for the first few loops ( -_-") I just didn't notice the leftmost bar at all! Once I saw it, it all clicked into place and I knew what I was doing
- Visual indicators of the sigil strength (and specifically, whether it was speed or accuracy that were too low / very high) would allow greater mastery from the player which would be awesome, I sometimes couldn't tell why I'd got e.g. 29% one time and 76% the next, when I thought the previous one was better! :P
- You mentioned in another comment that the animals were supposed to keep their current need over the next loop, that really elucidates the core mechanics and I think it's a great idea
- Alternatively (or as well as), some form of graphical or audible "tell" for the animals would be cool - e.g. the bunnies are running a lot this loop so I know they're probably gonna want rain next run, or the birds aren't in the trees so next time they'll probably want sun, etc