Good use of the given color palette, everything was very well readable! Cutting the grass and collecting it was satisfying and I liked the detail of seeing the haystack getting bigger as I collected more.
I mostly cut the grass around the farm to fill it up, since the respawn time was so quick, and only explored the map afterwards, but was happy to find the hats and points of interest :]
There seemed to be a few invisible walls that came out of nowhere in wide open places, but the map was overall well designed and visually varied with the given assets. Having a small dash or slightly faster movement speed would have made exploring easier, but that wasn't too much of a problem. I also hoped that filling the haystack that is further out would result in something special occuring (a haystack of a slightly different color alone would have made it worth it for me, haha! Like a shiny pokemon), but for now it seems to do the same thing as the one on the farm, if I'm not mistaken. Maybe getting requests, demanding special hay mixes from the player, could bring a bit more variety to the gameplay and give the player a reason to venture out? Or something like that.
The music was very nice to listen to and put me into a good, mellow mood while playing. Kudos to the whole team!
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Hehe, noted!
As for the walls, I meant these in particular:
1. This pathway left of the little construction site

2. This space on the left, right after walking up the first ramp at the back of the map

I'm not sure if there's anything else that I'm forgetting... But it wasn't like I was just running through the field and hit a wall - it just really made me curious about where these paths were going :)
Ah! Very fair Huge thanks, and the screenies are even more appreciated.
I meant for the world feel bigger and like there would be more to explore in the future with the first one. But I guess it makes sense people would be curious and be a bit confused when they can't explore that direction. Maybe a gate would have served better. Really need to learn not to use invisible walls in places a player might actually want to go. ^^
As for the second one, there is honestly no excuse. I think I just forgot about that one. I've no idea what I was thinking.
Huge thanks again! ^^ Some stuff for me to consider for the future there.