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Fantastic Game, however I have a few issues with it

RNG: RNG leans FAR too heavy in this game imho, between the crates themselves with 3-4 different weapons, their rarities and the "premium" shop, the contract system itself is flawed, there is multiple times where you can just get completely bricked because you simply did not get any contracts you built into and even *if* you did get those contracts there is no real guarantee to get the weapons you need, ESPECIALLY on such a short deadline of what is usually 8 crates meaning 24 total possible weapons, also the weapon rarity system is incredibly flawed imo, especially in the later days, it is nearly impossible to raise your weapon rarity chance to something reasonable so you can literally be bricked because the contracts forced greens and blues but you only got whites for example (especially when contract refreshing costs diamonds)

Deadlines: They are far too short and punishing at the moment, 2 days is extremely limiting with only 4 crates a day, this barely gives you any time to scale and ramp up your build, let alone account for bad RNG with the weapons you got. Not only that but what on earth did you scale these things with? Did you scale them logarithmically or something because they increase by tenfold each day to the point where making it past a week is already difficult, let along two weeks

Contracts: Oh boy these are not good, the point of a roguelike is to build into a specific "Build" or "Strategy", the way the contracts are designed is that they can either be insanely focused like 4 copies of a specific rarity of a specific weapon (terrible because it's RNG for both typing AND rarity) or they'll ask you to look for 3 different guns from 2 different crates which completely screws with your crate XP which makes the guns completely worthless since you haven't bought anything that scales with those weapons, it doesn't help that eventually the rarity scaling will outscale you which makes getting past a certain stage a nightmare.

Premium Shop: The shop that needs the special "Diamond" currency gained by finishing deadlines, needs more items and more things to build with, at the moment most of them are pretty uninteresting and take far too long to get to be useful (Pope is terrible for example, costs too much and only saves a dying run for 2 more days), the only interesting items you can get cost far too much for most runs until you've already solidified your build and so most runs you just pick up the more uninteresting ones that don't really do anything interesting, magazines are the worst offenders because they either increase your odds of one specific weapon showing up, or just increasing it's sell value which is kinda whatever


Overall I do like the vibes of the game a lot, but it's balancing absolutely needs some help because it is in dire straits right now. Other than these complaints the only thing I would change is speeding up the PC screen when submitting contracts and make "Return to PC" and "Sell Gun" different keybinds so you don't accidentally sell a gun while trying to leave