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(+1)

Have been looking for a fishing ttrpg that vibes correctly casually for a long time, ended up finding this a few weeks back and am just getting ready to start up a group

I do have a slight question regarding the "Catch of the Day" scenario, it states that every third attempt at a catching a fish causes an hour to progress, yet the number of fish for some of the opportunities around town scales with the number of players/fishers

So what im qurious about is the intention here is that this is made for a relativly small group of fishers? (and if so, what would be the suggested group sizes) or if the "every third fishing attempt at catching a fish" is meant as a group activity where every fisher gets to try and catch a fish on the same "attempt"? cause this seems to almost punish bigger groups of players unless there is something that i might be misunderstanding

Oh, you could definitely change that to "after X fishing attempts" where X is the number of PCs. I playtested the adventure with 4--5 people and did some solo testing, but didn't check larger group sizes.

The big advantage of a large group size is that it gives you more freedom to absorb exhaustion, tag in, use the right fisher for the job, etc, but this is counterbalanced by some fish and animals (and specifically the Great Dreamer Challu) scaling off of the party size. A large enough group might make Challu very very difficult without everyone getting more time to fish.

Good catch!