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Great Job! i disagree with everyone, a game like this works best with a bit of difficulty controlling it, since you're trying to avoid picking up extra flowers, controls were a solid standout, only thing was that sometimes i would get caught on the tileset when flying against the ground.
Main crit i have is that the UI clips off the left side, making it very difficult to read how many flowers i've eaten, and also there's really no need for the flowers to give you 'points' instead of just tracking the number of flowers i've eaten. Otherwise really competent execution c:

Thank you for palying! Just a note: Actually, it was planned that not all target numbers are multiples of 3, so that you had to use different types of plants to carefully build your score, but unfortunately time ran out. And I think the UI problem is because the project does not scale good... I tried that out, and in non-fullscreen they are clipping like you said. Just try fullscreen, that should fix it!

i was running in full screen on web player, just for your bug testing purposes c:

Oh, that makes it a little bit harder, because normally Unity is able to scale pretty well (on fullscreen). But only on 16:9, if your screen is not 16:9 it might also clip...