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**(TL/DR) < Scroll all the way down


- First of all: Really love the concept, looks a little like Cloverpit, maybe it was a ''Inspired-by''. I like how percentages work in this game, making RNG truly fun. Even though sometimes RNG acts too much like a ''Coincidence'', more like: i get Assault Rifle magazines and regular Rifle magazines because the contracts i had needed them the most, and it did appear the most as ''wanted'' so to say, basically thinking by myself that it would make the contracts that i get the next day easier... just to find out that there's literally no contract asking for AR's and Rifles, and then i would be like ''Hmm okay, that's fine, i just get bad rolls and income this day and get better contracts the last day to pay the debt.'' To find out nobody wants rifles and Assault Rifles but Heavies and Snipers, SMG etc.

-- Not an issue necessarily, but when that happens a couple times, you start to question RNG of course.

- Further more i do know this game is in it's early states, but immediately noticed how heavily the debt scales, by the time i reached the 80K debt i could've already said GG's as i was still dealing with the previous debt, because u only get 1 day to pay a little, and the second day has to be paid, or well... yea... Game Over! In where i feel like the ''rewarding'' part is a little lacking.

- Example: Debt has to be paid with the same currency you have to buy crates with... meaning if i pay off the debt and go to next multiplier, I'm lacking extremely in the early game, also gaining 4 Diamonds if debt is paid in day 1... isn't rewarding, you just skip 1 day of extra progress to get 4 diamonds, on a catalog that isn't game changing and purely based on luck rather than decision making...


- I don't wanna come over as too harsh because i truly love to see the progress of the game, surely. It has great ''dopamine'' feeding potential, which was something i was hoping for... Getting rewarded in a way it feels like you did something good and game changing.

- I think if you add meta progression into the game, it'll make the scaling debt more understandable. Just couldn't get past the 80K mark (playing for 5 hours long with different approaches). Overall great game!

-Tip: maybe add a purchasable boost (or something else) to make the appearance(s) for certain [weapo] contracts to appear more often. Like the catalog [Magazines] can increase spins of a certain weapon type, maybe apply this to appearances for the contracts as well, Almost like a ''Bless & Banish'' feature most rogues have.

--- 7/10 (could've been an easy 9) ---


** TL/DR: RNG goes heavy, sometimes so much it gets frustrating rather than the ''reward'' feeling i may wanna create. Really well executed game, hope to see more in the future!

Thank you so much for giving such detailed feedback! You have no idea how valuable feedback like this is to us! 

The RNG and progression will get better, even though we are trying to hit something that is playable, we are not spending much time fine tuning the balancing at this stage. I fully agree with your feedback on the scaling and progression and the RNG of contracts, you need more control as a player.

Meta progression is being added write now and will come with the next update to the game. 

Can't wait to hear what you think of future updates!

Thanks again!

/Niels, KeyQuest Studio