Thank you for this long explanation. Originally it was planned to have the door not open if you did not grab it but the game is missing a couple things because the people that made the visuals suddenly had to fix a bunch of code the last day. but this is no excuse i know that. we clearly ran out of time for a couple mechanics. It was in no way meant as 'bElItTlInG tHe PlAyEr'S iNtElLiGeNcE". I hope I did not offend you. I just tried making it obvious enough to grab because at this point it indeed breaks the game XD. This is our first game jam so still a lot to learn. It was meant a bit as Look through the level and look where you have to go and what to do but that backfired for a lot of people. Thank you so much for playing and thank you for the great advice it really helps. We will fix these issues in another build. make the staff not look like a lamp post, make it break proof from the beginning, make paths and puzzles way more obvious is added to the list. Got it :))
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And what I meant, as I tried conveying in that text, is that sometimes you have to not be afraid to seem like you're belittling people's intelligence and really hold their hand through the essentials of the game when warranted, and let's be real people are kinda dumb. I'd like to say that I'm a pretty smart fella and I had no idea what to do in the game
But there's no point in beating you over the head with the topic anymore, especially since your comment already shed light on why the safetyrails were missing. Just wanted to clarify