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(+1)

This game has good graphics and audio and feels well presented. Movement is nice and smooth!  The concept of the game is very interesting: it's like a restaurant where you have to fight and kill your own lunch :-)

I made it to the first cooking station and met Mario the Dwarf, where he ate a burnt stew made from dead Mushroom Man. Mmmm... yummy! ;-) Sadly the stew wasn't very nourishing, as we all died of soon after :-(

For a 9 day jam I think you implemented a lot of functionality. The most important additional thing to implement would be a map.

Re performance, I use Linux on a basic office-type PC with integrated graphics, and I successfully ran the browser version of your game using Chrome, although CPU and RAM usage were both maxed out. Hope that info is useful.

Thanks for submitting to the jam!

(+1)

Hey thx  a lot for playing and for the feedback! In the jam build of the game, there were 3 recipes. If you add ingredients which is not in a recipe or the cook of the party hasn't learned that recipe yet the resulting dish is a failed dish. If you have a walking mushroom and a slime gelatin in your inventory you should have cook a mushroom risotto dish but i think there's a bug there. I also failed to add the logic for dishes to replenish the food meter in the given time.  In the post jam version which i will upload after the voting ends those issues will be fixed.

As for the CPU-RAM usage. I checked it both on Chrome and Firefox. The CPU usage is mostly on %1 sometimes spiking to %6. RAM usage is %22 on Firefox while it was around %25 on Chrome. My system is not a exactly a beast either. I have a Ryzen 5 5600 and 32 GBs of RAM which i bought 3 yrs ago and my OS is Windows 11. But still i think i should optimize it better, i couldn't spare any time to optimization so far.