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(+1)

Ayueeee ok this is giving Just Shapes and Beats and Undertail, I like it. I like the title, very clever, and I also like the difficulty level. I remember playing Geometry Dash and having so many attempts just for the first level, so I don't think that your game is too difficult I think it's perfect imo. Jus enough challenge, not too discouraging. I personally feel like the second level was easier than the first one tho which can make the experience feel like it starts to flatline in comparison to the rush of the first level. Very good concept and idea and I think you executed it well. I see how you matched the timing of the obstacles to the bpm of the music, which is good too. I think the only main polishing points if you ever continue this game is just blanacing difficulty and progression and then also making the obsticals even more reactive to the music to create a more satisfying experience. Most obstacles were matched to the bpm, but there are so many other different rhythmic layers in the music that can have a obstical or projectile to depict/match that sound. Very expandable. Overall, good job!

(+1)

Thanks for the comment! There are some points that I really need to fix, not in the gameplay but in the experience that I can improve, some things are what you said and thank you, :D