Bizarre and interesting take on on the theme, both in terms of the gameplay mechanics and the visual style. I liked the idea of having a vision cone that also made the guys invincible when you could see them, and having to use traps to get them while looking away. Since there was really only the one trap, I feel like maybe it should have just been bound to the left click button at all times? That would probably make people less confused starting out. But I'm guessing you had planned to have more stuff in the store and just didn't get to it in time before the end of the jam, so understandable.
Nice job!