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can some one give me an example on how to do auto terrain with tiled using one of the biomes?

From what I tried the art doesn't quite work, at least from a procedural generation standpoint. I had to adjust the art assets to make it fully automatic. I was using a bunch of this as a reference https://michagamedev.wordpress.com/2018/02/24/181/

Even if you're not using Godot, the high level "this is how bitmaps and autotiling works" helps immensely.

I gave each biome its own tileset and just stacked them all on top of each other.