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(+1)

Graphics and audio of the game has an astounding retro feeling. Totaly loved it! I'm normally not a wireframe graphics person but i liked the wireframe dungeon too. I'm not sure but i think game has EGA or CGA graphics. I'm leaning more towards CGA bcs magenta color is very dominant. Game looks straight from 1984!. Love how the equipment/weapons are shown on the character. The UI looks terrific in general but it was hard to get used to at first. Viewing, equipping and dropping items are on seperate panels that felt clunky to me but i guess the choice was necessary for the genuine retro feeling. I dropped some valuable equipment by mistake, that was a little frustrating for me though :)

I like the core gameplay loop of the game but i had to abandon the game without beating it. I played the game about an hour then fought with Dark Knight. I exhausted all my potions but still couldn't beat him. Then i tried to explore other parts of the dungeon and then i get killed to a troll. I think difficulty spikes so suddenly and RNG has too much impact on combat. I kept missing even with the most powerful weapon i found. And you can't grind in the game either, there's no levelling up. Progression is mostly through equipment. You beat more difficult enemies by finding better equipment. I also noticed something, you can sell dragon stones. If they're quest items and we need them to beat the game, why are we able to sell them. The game won't be softlocked if we sell one of those?

I think this is an excellent entry which enriched and raised the quality of the jam even further. I enjoyed experiencing it. Thx a lot for submitting!

(+1)

Thank you for playing and for your extensive comments! The graphics do not represent a specific machine, but are inspired by 1980's machines like the VIC-20, ZX Spectrum and Commodore 64. You are right that the UI is clunky, it needs some work!

You are correct that there is no leveling up implemented yet. The game strategy is to kill some monsters, get gold/valuables, buy the best armour you can (plus some healing potions) then slog it out with the tougher enemies (which can take time). I hope to develop a more sophisticated RPG in future, with faster combat rules.

Re the dragon stones, you can try to sell them but game doesn't let you, because their price is listed as 'n/a'. Sorry if that caused confusion!

Thanks again for trying out my game!