First of all, I really like the PlayStation theme for your cover art, really cool! Second, that clock scary as heck bru. The model not even lowkey that scary but something about the sound of it ticking is just very eerie, and also the way it's presented probably also contributes (the door knock following the "run" text). For some reason, I get a .NET assemblies not found pop-up every time I open the game. The game still runs but that popup shows up everytime ion kno why. Also I did find it slightly furstraiting trying to go fullscreen in the begnning because the application starts windowed and when I press esc to try and move my cursor to fullscreen it also skips the cutscene. Additionally, when I use esc to go fullscreen in game the cursor stays unlocked and visble until I press esc again which can be annoying. I'm not sure if you plan to continue this game so not sure how valuable these critiques even are but I do think that the idea is very interesting and expandable. I like the idea of having surreal landscapes and having to collect objects in order to face your fear later. You could have so many different levels with completely different vibes and tie it into whatever story you wanted to. It does seem a bit random to collect people, but maybe that's just part of the surrealness. Totally expandable and up to your vision. Overall great game!