free anti :
using UnityEngine;
using System.Collections.Generic;
using System.Reflection;
public class AntiMod : MonoBehaviour
{
private MonoBehaviour photonManager;
void Update()
{
if (Input.GetKeyDown(KeyCode.K))
{
ModifyPhotonQueue();
}
}
void ModifyPhotonQueue()
{
GameObject managerObj = GameObject.Find("PhotonVRManager");
if (managerObj != null)
{
photonManager = managerObj.GetComponent<MonoBehaviour>();
FieldInfo queueField = photonManager.GetType().GetField("photonQueue",
BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Public);
if (queueField != null)
{
var queue = queueField.GetValue(photonManager) as Queue<object>;
if (queue != null)
{
queue.Clear();
}
}
}
}
}