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This is so wonderfully weird! Everyone is happy now :)

How did you make those cool wiggely edges around the sprites?

(+1)

It's just a displacement shader with a high res noise texture. Then have it move a few times a second to make it wiggle

Thanks! Ill try that myself :o

I recently saw a similar after effetcs modifier in a tutorial and wondered if i could replicate that in a game somehow...