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I enjoyed the artstyle alot and I also really enjoyed the whole concept of this! The hand-drawn graphics combined with the idea of a nerf war and having to call if you got hit or not and how you executed the tiny bit of story at the begnning cutscene makes the game feel really playful and childhood-like which I could tell was intentional. I feel like the mechanic of calling your hits did end up feeling kind of pointless gameplay-wise. It was effective at evoking that nostaligc feeling and being committed to the childhood type concept, but in terms of gameplay, it seemed to lack a purpose, and I just found myself cheating and never calling my hits lol. I don't know how you d add a purpose to not calling your shots but maybe you could be on some Undertail-type timing and have your actions have consequences at the end. Also, once I killed everyone in the game I was wandering the map for awhile trying to figure out if I killed everyone or not (I'm still not completely sure). I think a win screen and a players left UI would p help here. Overall, good job! I enjoyed playing!

Yup the enemy spawn needs more work, and we had problems with coming up the point of cheating but besides for nostalgia, we couldn't think of anything. Thank you for your detailed feedback!