Oh my gosh I love 2.5D. The art style and the way you executed it with 2.5 D worked really well! Very visually pleasing! The crystal mining mechanic was really satisfying to me, being able to rotate the ore and then click to pick the crystals off just felt really nice for some reason. The game is a bit grindy for me in the sense that you have to do the same task repeatedly and keep grinding that task in order to get better and level up. That's not a bad thing necessarily, but I think maybe it changes where you should target this game if you do end up expanding it. Personally, I'm not a fan of those types of games, but that's just a taste thing. I think alot of people who are more of the intended audience would really enjoy this game. I also think its simplicity and how you made it really easy to pick up the concept and learn what the objective is would make it a really good mobile game. Cuz from the perspective of someone who might not be a fan of grindy type games, I could still see myself playing this under the setting of a mobile game, trying to pass time while waiting in a line or something like that. I feel like that's really the only type of perspective I can bring to this game because I feel like you polished it really well, and I didn't really run into anything that seems rough or ruins the gameplay. Overall, good job! It's crazy you made that for a game jam.
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Thank you so much for the extensive feedback! I really appreciate it!
I hear you on the grind aspect. Even as an incremental game, its important for us to keep introducing new mechanics and aspects to the player so it doesn't feel too grindy. That feedback is definitely helpful.
I'm glad you still had fun with it and appreciated it as someone who doesn't typically enjoy the genre. Thanks again for the great feedback!