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(+1)

Thank you for the extensive feedback and for enjoying our game so much!

- Enemy variety is for sure something we want to work on in the future. Not just visual variety but room archetype variety: A room with lots of low health monsters,  a room with one really high health monster, etc...

- I think we will increase the collection radius of the mouse when collecting pickups in the future.

- Thanks for the z fighting report. Will have to reposition spawn points

- Definitely agree on the corridor coins. We have two changes planned to fix this: Allow free look still while the player is walking, and adding a magnet upgrade to pickup corridor pickups on hover instead of clicking

- Will also make sure to balance the game and upgrades in the future updates.

Again, thanks for taking the time to write the feedback. Its really appreciated. Truly helps up pinpoint what we need to change before taking this project further.