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I completely spaced on informing the user about the shift key to run function. Can't believe I did that. My bad everyone. It's on the main game web page at least, but even I don't read the controls on those when I play other peoples games. Coyote time is something I am going to add. The enemy randomness will be changed to make them more anticipatable. It's been a while since I played Super Meat Boy so I will replay that and check out their wall jump mechanics. I also didn't realize the camera was an issue, so I will be looking into improving that as well. Thank you for all of your advice.