I've played many runs now and here is my feedback:
The game is fun, the core gameplay is very original and I can see some depth in it in some interactions. The only downside I found in this aspect is that in my experience they are really hard to pull off and most runs I felt I didn't had the chance to build an interesting combo. My highlight moment was getting a payout of 28 (14 dmg x2 mult) by playing Desperate Move betting only 1 coin with +2 counterfit, very satisfaying.
The shop is something I think it can improve, whenever it appears early on the run the prices are so expensive it feels like the run would end next room if I spend so many coins, and you can get most of the items through loot anyway, I never use the shop unless I have around 25-30 coins and it usually takes me 10 rooms more or less to get there.
As for the enemies I suppose you plan on adding more of them and I'll be looking forward to it, still something worth to mention is that the Bat that takes all the coins and halves it between the player and itself makes the game pretty stale when it uses that move every turn.
Other pain points/minor bugs:
- The stickers effects cannot be read after adding them to cards, it would be good to see their effects when you hover any cards that have them.
- If you place a sticker close to the bottom of a card it becomes hard to see/you can't see it in your hand anymore because the bottom of the card gets hidden below the screen.
- Changing the bet while hovering a card hides the tooltip window.
- Adding the +1 requirement sticker to Sure Hit cards does not update their description, it still says Sure Hit even thought it can miss.
Looking forward new content!