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Menu scene: 

 The menu scene is really adorable. A small quokka stands on the shoreline looking directly at the player, which feels inviting and sets a nice tone straight away. The beach environment looks great, and the water and skyline all work well together. The menu title and buttons also match the scene nicely, with colours that fit the overall style. 

Game scene:

The game scene builds on the same environment as the menu, which keeps things consistent. Small eggs are placed around the beach to collect, giving the player a clear objective. There is a list of buttons in the top left corner (Up, Down, Left, Right, Reset, and Menu), and these are easy to see and understand. The addition of ambient audio, like gentle waves and bird calls, really helps with immersion and makes the scene feel more alive.

 

Area for improvement: 

 Menu scene:

Only the Play button has an action, however, this could be due to A1 and they will be added for A2. There is no ambient audio on the menu page, which would have really added another layer to the overall feel of the game and made it more inviting.

 

Game scene:

The directional buttons are currently placed in a column with the Reset and Menu buttons. I think it would be more intuitive to separate these, placing the directional buttons in a layout that matches their function. Also, the up down buttons move the quokka straight up in the sky or down into the sand, rather than moving naturally in the scene. This suggests the game may not be using a proper plane or 3D system and so the actions are limited to one dimension. Because of this the player cannot fully interact with the environment, which also make collecting the eggs impossible.