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Hi, Great game! 

The echidna is very cute and fits the expectation set by the menu. The bush scene also works well and uses different shades of green to distinguish between trees and ground. There are different shaped collectibles to represent the bush tucker, and there is a very satisfying sound when they are collected. It also displays what each collectible is on collection, and the counter in the top left updates clearly. The arrows on the bottom left of the screen are easy to understand and use, and the echidna physically changes direction based on the arrows, which is clear feedback for the player. All of this helps maintain strong navigation and clarity during gameplay, as the player always knows what they are doing and what is happening.

Some thoughts for improvement...

The camera follows the echidna, however it only shows one direction. When the echidna is moving toward the player, it is hard to see where it is going. This affects navigation, as the player cannot clearly judge direction or movement. A better approach would be either pulling the camera back to show the full scene, or using a third-person perspective so the player can always see what the echidna sees.

The echidna also starts to roll when it bumps into objects and can roll off the edge. When this happens it falls into the abyss infinitely. This breaks both clarity and navigation, as the player loses control and direction completely. A simple fix would be to add boundary walls or create a dead zone under the map so the echidna respawns.

The on-screen arrow controls are clear, but adding keyboard controls would improve usability for PC players and make navigation more natural.

I also noticed that after some time, a gunshot sound plays followed by forest sounds, but it stops shortly after. The sound should start on load and loop to maintain consistency. Consistent audio feedback also supports clarity, as it helps reinforce the game environment and player awareness.