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(1 edit)

A very nice take on the theme. The motivational mentality, ending it with the rejection letter which is such a crushing feeling after climbing such a tall mountain. Then the ideology to keep trying again and pushing forward. Was all great. Loved the sound tracks made/chosen for the game. The platforming was quite well done too, maybe slightly a little too floaty for my taste. 

The only portion of level design I didn't enjoy too much was the "intrusive thought" portion. It was a bit frustrating constantly getting pushed, dying, resetting, but not being sure where to reset at. There are times where I would reset and still just instantly get pushed to the spikes. I can see the design metaphorically, but from a game design enjoyment perspective I think it's a bit too harsh.

Other than that one section for me, the rest of it was super fun and had great meaning behind it. Super nice job on it!

Thanks for the feedback ❤️!

Loved the sound tracks made/chosen for the game.

I made it, I have been writing music for years (and need to share more of it), so it was manageable for me to write my own. It is also just a 30 seconds loop, with instruments turned on and off, so from a musician perspective the workload was manageable (it was Tuesday when I started, so I didn’t have the choice anyway…). The trickiest was really the base piano loop and chord progression, and the guitar solo (not very good and rarely played it in the last years with university and personal issues). Once the foundation is in place, it is just building a drum loop from common patterns and working around the chord progression. It also does help that Ableton has very good acoustic instrument presets.

maybe slightly a little too floaty for my taste.

Really? Multiple complained that the fall was way too fast. Or are you talking about the jump?

The only portion of level design I didn’t enjoy too much was the “intrusive thought” portion. It was a bit frustrating constantly getting pushed, dying, resetting, but not being sure where to reset at. There are times where I would reset and still just instantly get pushed to the spikes. I can see the design metaphorically, but from a game design enjoyment perspective I think it’s a bit too harsh.

I agree with you, and you are not the only one to complain. I myself feel like it is much harder than the rest, looking back. The trick is to more or less take the wind areas in a specific order and bump around the blue plants, but the physics of it is too unpredictable, and the area very unforgiving. If I spend some time polishing the game after the jam (probably not immediately, I have other projects aside), that part needs a redesign. After making wind easier to figure out.

Very impressive with the music! Honestly couldn't even tell the loop was only a 30 second track. Thats how good it was! 

Maybe my floatiness complaint was stemmed from the fall at the end. Different expectations between the jump up floatiness to what happens with the fall after. Not sure how to pinpoint the feeling exactly.

But again. A super intriguing game!