Hi, I think I found a familiar Spirit bug in 0.3.5.
This is my first time downloading the game, so this is a completely new save, not an old file from a previous version.
My familiar’s maximum Spirit increases correctly, but at the start of battle it always begins with 10 Spirit no matter how high the max becomes. For example, it starts at 10/64 instead of scaling its starting value.
So the max Spirit seems to update, but the starting combat Spirit does not.
I’m not sure if this is intended, but it feels inconsistent with how Spirit is described. I can share a screenshot if needed.