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I played thorugh the og, the first demo and the physics build

Such an impressive project, legitimately pushing boundaries here

The controls/movement mechanics are incredibly tight and responsive, makes navigating the game maps an absolute joy

Unique pixel art style, smooth animations, peculiar charcter designs, otherwordly setting, vibey soundtrack, sound design that slaps with great feedback, interesting storyline, engaging upgrades system, fun achievements, the list goes - This game has so much going on for it, it's unreal 

I especially enjoyed taking the fast way across the lake, love when developers implement challenging sections requiring mastering a specific set of mechanics

Sounds like canceling development was ultimately the best choice for you, happy to hear you're in a better place now. Despite the unfinished state of the game, you managed to deliver an incredible experience, i know this one will have a spot in the back of my mind for ages to come