This game is near perfection! Great visuals, very unique and endearing perspective (the game being first person and 2.5D), upgrades add replay-value, some of which must have been a headache to code ~ Atmospheric music, interesting and addictive gameplay-loop and concept. I was barely able to stop playing! Roguelike elements. I can easily see myself returning to this game at a later point. This is a fully-fledged, finished game that could easily be sold already ~
Some minor nitpicks:
- You receiving a chance for double/triple enemy paths before room 5 adds a chance for there to be more than one enemy feels a bit redundant, since the enemies don't do anything (of course they don't because that's the point of this game, yes very smart Zero 😅 But you get the point!) and they are more or less carbon-copies of each other. Also multi enemypaths should have some kind of an indicator possibly for what they have inside the room (whether you face one enemy or more). Otherwise the choice is pretty much pointless since you don't know what you're about to face, hence there not really being a choice. The illusion of choice is strong ~
- You should have doubled down and made even mining the ores drain the invincibility-meter, because the upgrade that allows you to mine ores more efficiently feels kinda mute since they take very few slashes to obtain anyway (unless the upgrade exists solely to provide convenience)
Other than that, best game I've played in this Jam, bravo! 👏 If this doesn't win the first place of this Jam, we live in a clownworld. And that's a world I don't want to live in ~