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Is the game designed for you to take movement into account at all times or only in combat? Like does a zibari headhunter need to spend cards to move when they sre just exploring

If you're taking it in turns and using the grid map, then you should use the movement rules. This is typically going to be most of the rooms that are not safe locations. However, if for some reason you are exploring a large space with no risk of danger and no other time pressures, then I would be inclined to narrate exploration more like a safe location and not worry about it.

Within the fiction of the rules, Samantha would just assume that you follow them exactly as written and treat it as a combat-centric tactical dungeon crawl. Whereas Charlotte would prefer that you discuss things like this, using the precedent of examples like the safe locations, and switch to threatre of the mind when it's more appropriate and makes gameplay smoother. In the same way, despite the lack of explicit rules/skills for doing so, Charlotte would be disappointed if you never attempted to resolve any situations non-violently, and would not have included the hierarchy of needs and linguistic/cultural alignment for every monster if she had wanted them all thoughtlessly murdered.