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Hello, I've been playing this mod on and off for the last couple of weeks on Serious Difficulty and have a couple bugs and suggestions to post.

First I just want to say this is one of the coolest mods for Serious Sam I have ever seen. The visuals are incredible, the music by Senmuth compliments the maps brilliantly, and I really like how weapons with secondary firemodes are balanced around needing to have the alternate ammo type. The environments are absolutely gorgeous and are hands down the most visually unique since probably Next Encounter.


Onto the bugs:

- If playing with the Classics Patch the XM8, SS2 Plasma, Flamethrower, and a couple other automatic weapons will have incredibly fast fire rates. This can be fixed in the Classics Patch options via "Gameplay Customization" and disabling the "Fix Timers" option that prevents the slow down bug. Even though the user can fix this issue, I hope it's something that will be looked into.

- Cluster Grenades fired by the Grenade Launcher's secondary fire can randomly fly in random trajectories, usually above and slightly behind the player for some reason. It doesn't happen every time but often enough that it can make using Cluster Grenades feel like a gamble.

- In the first level, Ancient Cambodia - Overgrown Ruins, the door leading to the final arena doesn't open after beating the fight with the 2 Next Encounter cannon statues.

- The level Planet Atlantis - Crystal Mountains cannot be played. Trying to open the map results in the following console message: File 'SoundsF\Destruction\Impact_StoneLarge01.wav' does not exist


Suggestions:

- If possible, please add input buffering for secondary attacks. If switching to a weapon like the Rocket or Grenade Launcher, holding down the secondary attack key doesn't do anything. You have to release and re-press the secondary attack key to make the weapon fire once it's finished being fully drawn.

- Please please please, for the love of God and all that is holy, remove/disable "fast monsters" on Serious Difficulty. I think the idea itself is really cool and could make for an interesting custom mutator. Being on by default for Serious Difficulty though feels like complete bs, especially in the case of large monsters like Highlanders or that one blue Bull Soldier from the end of that one fight in the Angkor Wat level. In the span of it firing off 3 rocket volleys it's pretty consistently able to run up and one shot Sam with an undodgeable melee attack.

- The final fights of Forgotten Temple & Warrior's Way, the Ghostbuster fight of Bayon Temple, the last 2 arenas of Angkor Wat, pretty much the entirety of Fungal Caverns (especially the room where you pick up the statue with all the faces on the wall) are very over tuned and have quite a few things in common. Commonalities include Serious Speed pickups that are either absent entirely or don't respawn after being used, spawning 5~7 waves of monsters in a row without any pauses or meaningful resupplies, and spawning additional rushing enemies in largely projectile based waves that immediately follow a large wave of rushing enemies. I haven't mentioned any of the Planet Atlantis levels purely because I haven't spent much time on them yet so will probably comment on them at a later date.

- Fine tune enemy melee attacks to ensure they match the attack animations. The Snake & Poison Crab enemies from Fungal Caves and the SS2 Neanderthals with shields in particular have melee attacks that far exceed the range of their melee animation and can hit the player from pretty considerable distances. Of course this is super noticeable because of fast monsters which if nothing else gets changed please at least change this, I beg you.


Sorry for the long rant. I'm honestly in love with this mod and think it has potential to be one of, if not, the greatest Sam mod to exist. It takes elements from all the Sam games and manages to stand alone as a completely unique experience. I really hope you will remove fast monsters from Serious Difficulty and will consider reviewing how some of the fights play.

The best way to summarize my experience with this mod would be something like this: The levels are extremely fun to play up until you get to that one arena fight that takes 26 retries and some secret Serious Bombs I thankfully stumbled across in order to beat.

Hello, thanks for the feedback! These kinds of long rants are very valuable to me.

First, I am aware of the weapon fire rate increase bug, with Cecil's patch. And I think they're aware of it too. They're probably waiting for a full version to make a tweaked version for the patch, but I'm also looking for a solution. Also aware of the collision bugs with the cluster grenades and I think I might have just fixed it for the next update. And that sound file has been bugging me for a while. I am certain that I have already placed it within the Atlantis rar file.

Fast monsters is a decision I've been meaning to go back on. In the beginning, I added it, just to see if I can and a lot of people have told me it's fun. But I do like the idea of a game mutator, where you can set enemy speeds and reaction times yourself. Perhaps a variable, ranging from reasonable difficulty tweaks, to ridiculous amounts of speed. I shall look into it.

Fight difficulty tuning is always a very difficult process. I'll look into what can be done with the fights you mention. And melee attacks have been broken since the original games. There's a very fine line between the enemy being able to hit you from very far away and being way too easy to dodge.

Thanks for the reply, I have a small Youtube channel and would be more than happy to do some gameplay of your maps on Serious Difficulty to hopefully highlight fights in the mod that are well balanced and those that are not.

Either way I'm very much looking forward to seeing how this project evolves over time. I've always wanted a campaign that integrates elements from all the mainline Sam games including Next Encounter and this mod does this and much more.

I'd be interested in looking at your YouTube channel. Although I'd prefer if you'd wait for the next update for gameplay footage; There's enough footage out there of the mod in early/broken states and I'd like to keep things more up to date.

Although, seeing the footage for fight-tuning would be very valuable for me.

(4 edits)

I could make unlisted videos and provide you the link if that works better for you

Oh, also I downloaded the temporary fix version and is still giving the same error in console when trying to open Crystal Mountains level, not sure what's going on with it

EDIT: I've tried launching multiple levels and every time it closes the the game without any warning. It also resets settings like forcing the mod to launch in windowed mode every time despite my changing it to borderless

2nd EDIT: I figured out why the Crystal Mountains level still doesn't work. I went to Serious Sam Classic The Second Encounter\Mods\TheSequel\SoundsF\Destruction and found the sound file it says is missing. You have it named Impact_Stone01.wav when it should be named Impact_StoneLarge01.wav. I renamed it though I can't tell if it worked or not because instead of booting me back to the difficulty screen it again showed me a black screen for a second after the loading bar finished and closed the application

3rd (and hopefully final) EDIT: Luckily I still had the old .gro file of the mod I had downloaded a couple weeks ago and it seems to be working fine. I tested and renaming the file did indeed solve the issue with not being able to load Crystal Mountains level

Unlisted videos would be great.

Wait, so now the whole mod is fucked up?

(1 edit)

Apparently so yeah

The previous .gro file you had available for download worked fine for the most part. The main bug related issues were the door not opening for the final arena in the 1st level and the file not being named correctly that made Crystal Mountains unable to launch

But how can that be? All I did is re-add some old models.

As for video, whichever is more convenient for you.

I have a couple videos ready to share. I can post the links here if you want or I can DM them to you if you have somewhere private you want me to send them.

They have English commentary and some of what I say is quite rude due to frustrations with some... particular fights.

You can post here, it's fine.

Deleted 11 days ago