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Wow, thanks for writing such a thorough rundown of the game!

You're right that I designed this to be played as a standalone game. Something a bit shorter that can still create a certain kind of emotional buy-in. But it can work as a part of a larger campaign for all the reasons you outlined.

For both uses, the game hinges on creating those cultural keystones. Those things anchor the festival and give the feeling of a complex culture.

However you use it, I hope you enjoy it!