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I love the idea of the monster following your ribbits - you could make a game centered around that mechanic itself! The game could be a bit frustrating at times, like when you only have 1 block-wide paths with the walls made entirely of traps. I had to give up on that level.  Overall an enjoyable concept, the mechanics could be polished slightly (the ball seems to push the player in random directions at times which makes it harder to break the orange blocks). I'm sorry I couldn't finish every level!