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It was very cool how it closely it followed the actual patterns of one of these boss fights, and seeing the AI you implemented for the player do realistic things players would do.  Really fun inversion of the stereotypical situation.  I managed to get to 5 player kills and it was actually pretty difficult, took a fair bit of strategy.  I think it might be nice to be a little more transparent with the player about how the abilities work (show the area you can use it in, the cooldown, etc) if you were going to improve on the concept.  That's my only real critique, everything else was nicely done!

(+1)

Thanks a ton for the detailed feedback, really appreciate you taking the time to write this! 🙌

I’m glad you enjoyed the concept and the adaptive behavior—that was the core idea I wanted to explore.

And yeah, your point about making abilities more transparent (range, cooldown, etc.) makes a lot of sense. I can see how that would make the experience smoother and more strategic.

Also, getting 5 kills is impressive 😄 thanks again for playing and for the thoughtful critique!