Lovely concept & art. Maybe rewinding time could be controlled by something else? So as to not confuse A&D with moving left/right and moving time forward/backward
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Thanks! Would you mind to elaborate on what was the confusion? I added a fix to prevent instant rewind while moving during my own testing, but wasn’t sure if separate key-binds was a good idea. So I’m genuinely curious to hear your arguments. Is it that you go right on rewind when you expected to go left for instance? Or unrelated?