Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Just beat it! Some tips

-You can remove trees by placing a lumberyard in the same place twice

-There's no penalty for using the 'remove' card to remove buildings 

-Try to place trees strategically so there's 4 surrounding one block so you can harvest them all in one go

-If you place fields strategically you can harvest 4 completed fields (x4 fields) with one mill

-Mills can stack

-Use the 'remove' card to take out a house in the centre of some houses to place a bakery for more coins. 

-Quarries can be placed one top of stones, removing them.

-If you place islands around a body of water it will create a lake. You can place a pier in a 2x1 lake, which prevents the pier spawning all the scenery around it. Lakes are otherwise pretty useless

(+1)

Excellent tutorial. However, lake(s) is/are very useful indeed. You can go over 5000 population/5000 gold with only one lake, robust agriculture (read: more remove cards), and continuously making room for new piers. Money itself is not relevant economic measure, amount and the basis of generation of remove cards IS, i.e. fields.

Unoptimised seaside surroundings of a pier glutter tiles will cause serious lag and untimely game crash long before 5K population.

From a dude, somewhat knowing what its all about. See below. ;)