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(1 edit) (+1)

Nomonauts has potential.

Mechanically, I think the gameplay is solid so far, though it could be tweaked in future. 

I really like the aesthetic of Nomonauts, it's very vibrant and the pixel art is done well.

The music works well for the game, it sort of sounds like it'd play during a building montage in a show, which the game kind of is. 

The startup is silly but effective, and gets you well acquainted with the kind of game you'll be playing from the get-go.

If there was anything to be added, I think a description of the things in the toolbar would be helpful, so you don't accidentally buy a nuclear bomb or something.. 

I think the ability to upgrade the items in the logic tab would be neat. Upgrading things like the rock converter or lever dispenser to do different things at different levels could be interesting.

The minigame I saw was neat, though if there are others,  they could be a little more obviously triggered.

Do the extra foundations do anything? Or are they just there for the vibes? Either answer is cool. Maybe different foundations could have different effects on the helpers?

There doesn't seem to be enough going on with food, maybe have it so that way his hormone bar effects how well he functions? Like, if the hormone bar is too high, he can't focus on building things until you play a minigame and tend to it. Plumsuger could probably help out. 

And by extension, maybe if Plumsuger hasn't eaten for a particularly long period of time, they'll stop helping too.

On the note of, lore, I found it a neat concept that the two have to work together to make certain devices, almost like said devices use technology one of them doesn't really understand, which could probably be further elaborated with more than two kinds of helpers in the future. I find the corporation that hired food to be a neat sort of shadowy figure. 

I found it funny that plumsuger genuinely just eats rocks and that the best way to keep their hunger at bay was to like, station them near a rock dispenser and that food just never has to eat ever a day in his life

If there are future updates (which I know there will be) I absolutely look forward to seeing how they expand on the gameplay, mechanics and artstyle.