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Creativity ★★★★★

I grew up on kaiju games so I love everything about this. The kaiju being a dinosaur-frog thing that makes goofy noises was very fun. The idea of cleaning up a map via eating everything is a very fun way to be invulnerable.

Enjoyment ★★★☆☆

I don't know if there is a bug or not but after growing three sizes I stopped growing and instead every time the bar filled it'd go back to 3/4 filled. Once I stopped growing the game felt monotonous as if I wasn't progressing anymore. If there is a win condition I did not meet it. The inputs were ok when I was small, but once I got larger the controls felt more clunky as some of my inputs to eat things took one or two tries. I had no idea what the HUD in the right hang corner meant. Sometimes the monster would eat something that took away stomach growth? Either way, progression came to a halt.

Art ★★★★★

I love the look of the art, it feels very mid-late 2000s. It felt like that era of games that were somewhat experimental like De Blob, Katamari or Elebits. The creature design is fun and the environment is very clean.

Audio ★★★★★

I adore all the noises the monster made when eating things.

Theme ★★★★☆

A kaiju with no adversity would be invulnerable. I think it'd be better if the invulnerability was played up more, for example a helicopter shooting at the kaiju virtually doing nothing. 

General ★★★★☆

I think if this game were polished more, had more variety in gameplay mechanics and had very clear conditions for winning and growing, it'd be a game I'd purchase.