Some thoughts before the release of v3.0 (I think):
I'm rather excited for Episode 3, because this game pulled a mini-"Geometry Dash" and refused to update for nearly half a year. And I'm curious what it'll add to the game, in terms of mechanics, music, and boss design, and how it'll make itself unique from Episode 2, like how Episode 2 made itself unique from Episode 1.
But, I do feel some uncertainty for how Jorel has designed Eleven. Will it be too similar to Nine or Ten? Will it be ridiculously complicated? Or will it strike the balance of having mostly simple rules that still change the game in a meaningful way, like the previous bosses.
(Yeah, I just wanted to write an overly long comment about how I feel about the game updating. I hope there aren't any embarrassing grammar mistakes or horrible writing)
(And I'm also curious about 11's design... and I want to make a Roaring Elevenight)