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The inventory system is really nice, when it works :) I feel like there might be a lot of depth in that kind of system, especially when items have their own little inventories, so you can dive even deeper into itemization.

I felt that aiming in the combat wasn’t the necessary thing to have, as most of the times you have only one enemy. Some feedback from the combat would be nice too, to figure out if you’re damaging the enemy enough or not.

Visually it looked promising, I liked different touches here and there.

But I wasn’t able to finish the game, due to the inability to progress.

Here’s my play-through: