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Alright, little earlier than a whole week (I'll still give updates then), but just a small update here:

the "Good news everyone!":

Got most of the refactoring done, the rest left is waiting for when I can finish other features, got some of the jam feedback work done, and the new workflow tools are in place and making it much easier to work with the game.

Currently working on the "adding and updating of content". A new starting point/location where you can get more of an idea of the world and pick up the basics of getting around > so some more story there. I also want to rework the ship a bit and add more features to help you out.

the less good news:

Part of what I wanted to do was clean up the art and make more of it. The rub, if you will, being that I might have accidentally fillet my hand a bit (not game dev related) and holding a pencil or pen is just not going to happen this week; unless I develop super regeneration - which isn't likely but the chances are never 0%.

So, I'll probably get more into that next week as things heal up more and I can be more dexterous. Luckily, typing isn't as bad - just slower.

As such!

I'll still be giving a more formal (no clue what that looks like) update this Friday and will post some screenshots of some of the work done. Hoping by then too, I can start working on the art updates and have a public playable build by the end of the week > after this one.


Hope you are all doing well and wearing gloves