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(1 edit)

Wasn’t expecting the dark turn and lore, pleasantly surprised.

There are quite a few typos and formatting issues (incorrect colora in the dialog attributing it to other characters and such), but it’s not too much to make it unplayable, and this is early alpha, so I expect things to improve later.

It’s still early in development, the story seems to only be at the prologue stage, but shows potential.

The biggest issue for me is the mobile support, the left pannel overlaps the text area, making it hard to read, and sometimes impossible to click on a specifix choice. A simple HTML text based game should have no issues running on mobile. Switching to the desktop site, running the game and then switching back to mobile proved that, the left tap could be collapsed/expanded leading to a more pleasant experience, though it was no longer full screen.

Edit: FYI, can’t tip through ko-fi, “Oops, that didn’t work. Something went wrong”, might want to ask their support why.

(+1)

Ha ha. I'm glad you liked that.

Yeah,  that tends to be an issue for me. I do try to do spelling checks, but my attention to details is rather bad. 

Anyway, regarding the UI code: Should work now (I thought I fixed it ages ago, wow, that's a little embarrassing).

Thanks for letting me know about Ko-fi. I'll try getting that fixed.

Yep, can confirm it’s running perfectly on Android. Thanks for the update!